Major
Nationcraft
Best
0
Forge
Saved
0
War Cabinet
Info
Choose a mode
Classic
One spin · pure luck
One wheel spin per category, and whatever it lands on is yours. Every result shows its rating, insight and real-world comparison as it lands. Then chase the 100th percentile.
82-0
Three reels · keep one
Three reels spin for each category and you keep one. Ratings and insights are shown, so the best pick is usually clear. Luck deals the options; you build the strongest nation you can from them.
Mastermind
No hints · pure knowledge
Three reels, keep one, but no ratings, colors or insights. You only see what each option is, so you pick on what you know about running a country. After the reveal, see how many of your picks were the best. In party mode both players get the same options.
Arena
Your saved nations · war
Put your saved nations to work. Civil War sends two of them against each other. The Gauntlet takes one nation up a 10-round tier ladder to a G.O.A.T. final boss, with one shot and no retries.
Players
Solo
Party · 2 players
VS
Start
← Modes
Spin
1
of 12
Land area
Spin to begin
Spin
Skip wildcard
↻ Re-spin 1
Every roll lands here with what it is, what it means and a real-world comparison.
← Modes
Arena
Saved
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